Moddy the Wish Watch — back to the watch

Draft. This page is a draft and may change between now and launch.

Your data

Privacy notice

Moddy the Wish Watch is a free play test that one family runs on its own servers: anyone 18 or older can ask for a seat on Scarcity Isle, and Moddy's Workshop is by invitation. This page says what we keep, why, who else sees it, and how long it lasts. If anything here is unclear, write to support@moddythewishwatch.com.

What we keep

WhatWhy
The Minecraft username and account ID of each player on a world's list To let those players in and nobody else, and to know whose wishes are whose.
Signing in with Microsoft: the Minecraft player name and account ID, which age group Xbox puts the account in (adult, teen or younger), a small picture of the face from the player's Minecraft skin, and — only once the player presses Request to join — whether they have a seat on Scarcity Isle or a place in line and since when So signing in is the account: to check the player owns Minecraft: Java Edition and is old enough for the island, to let them in when they ask, and to show their own account page. Signing in on its own puts nobody on any world's list. Microsoft never shows us a password, and the sign-in passes it gives us are used once and never kept.
The email address of the Microsoft account you sign in with, kept from the sign-in as your contact address (or the one you type instead on your account page), and — only if you tick Tell me about updates to Moddy — that you said yes, when, and the exact wording you agreed to To contact you about your account or the server: service messages you need to know about, never marketing. Update emails are sent only if you tick the box, which is unticked until you do; each one carries a link to stop them, and unticking the box and saving stops them too (your contact address stays). You can change the address on your account page at any time. It is never shared with anyone, and deleting your account removes it.
Invitations to Moddy's Workshop: when someone uses an invitation link, the Minecraft player name and account ID it let in, how (by signing in, or by typing the player's Minecraft name), and when Moddy's Workshop is by invitation only: the family who runs it sends a link, and this is the record of who each invitation let in. If a player's Microsoft account is not allowed to sign in to other websites (Microsoft refuses most accounts of players under 13), the player's guardian can type the player's Minecraft name instead — then we check that name with Mojang's public directory and keep only the name and its account ID, and nothing at all about that Microsoft account.
The wishes a player types, and what Moddy made for them (creatures, buildings, items, pictures) So the wish can be granted, and so the player keeps what they made.
In-game pictures and short clips of the things Moddy made So Moddy can check its own work. They show the Minecraft world, never a real camera. A player who signed in with Microsoft sees the pictures of their own wishes on their account page, beside their own words — only to them: no other player, and nobody who has not signed in as them, can see another player's list or pictures.
Technical logs: what Moddy did for each wish, how long it took, and the Minecraft server's own log, which records the network address a player connected from To find and fix what went wrong.
Visits to this website: the host's own request log, which records the page asked for, the time, the network address it came from and the browser's name Only to count how many visits each page gets, and to estimate how many different visitors there were — worked out once an hour by a program that holds the addresses only while it counts, and keeps just the number. The page itself carries no tracking and no analytics, and nobody looks at who visited. There are no cookies unless you sign in: then one keeps you signed in for 30 days, and a second, holding nothing but the number 1, tells the site's pages to ask whether you are signed in. Signing out removes both.

We do not ask for, and do not want, a player's real name, age, location or photograph — and the only email address we keep for a player is the contact address described above. If you write to us, we use your email address only to answer you, and we keep what you wrote for 180 days so we have a record of what we were asked and what we did. The same goes for a request to join made through the form this site used to have (it is closed now): we keep the email address given, the player's Minecraft username and anything added, only to answer it.

Keeping the server friendly

Every wish is checked before Moddy builds it, and objectionable wishes are turned down. If a wish suggests a player might be upset or in need of help, Moddy can keep a private note for the person who runs the server. The note itself stays on the server's own computer — it is never included in a backup and never sent anywhere else. The wish it was written about is kept like any other wish (see below), and our review copies of the words typed also record that the wish was flagged, so that we can check Moddy handled it kindly.

Who else sees it

We do not sell anything we keep, show advertising, or share it with anyone not listed here.

How long we keep it

The rule is simple. What we need to provide the service to a player, we keep for as long as that player's account exists — and when the account is deleted, it goes with it. Everything else is deleted after 180 days at most (some of it much sooner, as the table says).

WhatHow long
An account made by signing in with Microsoft, and its contact email address until the account is deleted
A player's wishes and what Moddy madeas long as the player's account exists
The pictures of a signed-in player's own wishes shown on their account page as long as the account exists, and deleted with it
Who an invitation let inuntil that player's account is deleted
Other in-game pictures and clips180 days, then deleted automatically
Technical logs180 days, then deleted automatically
Copies of the exact words typed, kept for reviewing how Moddy is doing 180 days, then deleted automatically
Private notes about a player's wellbeing (only ever on the server's own computer)180 days
Emails you send us180 days, then deleted automatically
Requests to join (from the form this site used to have)180 days, then deleted automatically
Backups35 days, then deleted automatically
This website's request log14 days, then deleted automatically

A player who has not signed in with Microsoft (a member of the family that runs the server, say) has no account, so their wishes and what Moddy made for them are kept until that player, or the player's guardian, asks us to delete them.

The times above are when our cloud copies are deleted automatically. On the server's own computer, old pictures and logs are cleared out by hand once a month, so they can stay there a little longer, until the next clear-out.

Seeing or deleting a player's data

If you signed in with Microsoft, you can delete your account yourself: open your account page, choose Delete my account, and sign in once more to confirm it is you. That removes your account at once — with its contact email address and the list and pictures of your wishes on your account page — takes you off the island, and asks the island to delete what your wishes made there, which it does within a few minutes. The rest of this section applies to it too.

If you are the player or the player's guardian, you can ask to see what we keep about that player, or to have it deleted, by writing to support@moddythewishwatch.com. When we delete an account we also keep a permanent record that we did (just the account ID and the date), and a backup can never be restored without first removing that player again — so a deleted player's wishes do not come back. Copies inside backups made before the deletion are gone within 35 days, when those backups expire, and copies of the words that player typed are gone within 180 days.

Who can play

Each world has its own list. Scarcity Isle is open to players aged 18 or older who sign in with Microsoft and press Request to join — Xbox tells us the account's age group (adult, teen or younger), and only an adult account is let in. Moddy's Workshop is by invitation only: the family who runs it sends a link, and whoever uses it (or, for a player under 13, the player's guardian typing the player's Minecraft name) is let into the Workshop and nowhere else. If you believe someone is playing without that permission, tell us and we will remove the player and delete their data.

Changes

If we change what we keep or who sees it, we will update this page and tell the people we invited before the change takes effect.

The small print

Terms

Moddy the Wish Watch is a free play test that one family runs for fun. By joining one of its worlds, the player — or the player's guardian, on the player's behalf — agrees to these terms.

What this is, and what it is not

Playing nicely

The things you wish for

No guarantees

Moddy is provided as it is, for free, with no promise that it will work, stay available or keep anything forever. To the extent the law allows, we are not responsible for any loss that comes from using it.

Changes and questions

We may update these terms; each player, or the player's guardian, will hear about it first. Questions go to support@moddythewishwatch.com.

Talk to a person

Contact

Write to support@moddythewishwatch.com for anything at all: a question, something that went wrong, something a wish did that it should not have, or a request to see or delete what we keep about a player.

What helps us help you

How quickly we answer

This is a small play test run by one family, not a company with a help desk. A person reads every message, usually within a few days. If something on the server looks objectionable, say so in the subject line and we will look at it first.

Deleting a player's wishes

If you are the player or the player's guardian, ask and we will delete that player's wishes and everything Moddy made for them — the privacy notice says what else is kept, and exactly how long a copy can survive in a backup.

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